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== Map view == | == Map view == | ||
The CELLS toggle on the map (top-right of | The CELLS toggle on the map (top-right of https://payphonetag.com) switches between Individual view (everyone's emoji | ||
on their captures) and Cells view (cell-coloured rings, territory fills, perimeter borders). | on their captures) and Cells view (cell-coloured rings, territory fills, perimeter borders). | ||
Revision as of 00:31, 3 May 2026
Cells are the option team mechanic with most active players joining one. A cell pools its members' held phones for the purpose of cell triangles and cell territory. As of writing there are over one hundred active cells on the game; the live count is on the CELLS tab at payphonetag.com.
Forming a cell
- Any logged-in player can create a cell.
- Each cell has:
- A 4-character tag (uppercase letters/digits, e.g.
WOLF - A name (free text)
- A colour picked from a fixed palette; each colour is unique across all cells, so the palette caps the number of cells visible on the cell-map view.
- A 4-character tag (uppercase letters/digits, e.g.
- Membership is small — currently a max of 12 agents can exists in a cell
Roles
| Role | Can do |
|---|---|
| Handler (creator) | everything: rename, recolour, kick,
promote, disband |
| Runner | kick members |
| Member | hold phones for the cell, leave at any time |
Handlers are succession-aware: if a Handler is purged for inactivity, the longest-tenured Runner (or Member) inherits the Handler role automatically.
Cell scoring
See Game:Scoring#Cell_scoring. In short: cell holdings + cell triangles + cell territory area. A cell triangle counts when all three Delaunay vertices are held by any cell member at the moment of evaluation.
Map view
The CELLS toggle on the map (top-right of https://payphonetag.com) switches between Individual view (everyone's emoji on their captures) and Cells view (cell-coloured rings, territory fills, perimeter borders).
Solo cells
A 1-member cell is "solo" and is excluded from the cell leaderboard and the cells map view. This is to prevent the game from having lots of single agent cells.