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Scoring: Difference between revisions

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Player score is recomputed on every capture. There is no decay; once
Player score is recomputed on every capture. There is no decay; once earned, base points (Explored) stick around even if you lose the phone.
earned, base points (Explored) stick around even if you lose the
phone.


The canonical scoring source is the live game at
The canonical scoring source is the live game at [https://payphonetag.com payphonetag.com] — values below reflect the current model but may change as the game is tuned. The '''STATS''' tab on the game site shows your live breakdown.
[https://payphonetag.com payphonetag.com] — values below reflect the
current model but may change as the game is tuned. The '''STATS'''
tab on the game site shows your live breakdown.


== Base components ==
== Base components ==
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The mesh is computed once at game startup and is static.
The mesh is computed once at game startup and is static.
|-
|-
| '''Triangles''' || 15 per complete Delaunay triangle (all three
| '''Triangles''' || 15 per complete Delaunay triangle (all three vertices held by you) ||
vertices held by you) ||
|-
|-
| '''Area''' || 10 × log₂(1 + ha) where ha is the area in hectares of
| '''Area''' || 10 × log₂(1 + ha) where ha is the area in hectares of your held territory ||
your held territory || Sub-linear so a few mega-suburbs don't dominate.
|}
|}


Your '''Capture Score''' is the combined Explored + Held portion. It's
Your '''Capture Score''' is the combined Explored + Held portion. It's the headline number on the leaderboard; the geographic components are bonuses on top.
the headline number on the leaderboard; the geographic components are
bonuses on top.


== Cell scoring ==
== Cell scoring ==


Cells (teams) score independently — see [[Game:Cells]]. A cell
Cells (teams) score independently — see [[Cells]]. A cell triangle requires all three Delaunay vertices to be held by '''any''' member of the cell.
triangle requires all three Delaunay vertices to be held by '''any'''
member of the cell.


Solo cells (1 member) are excluded from the cell leaderboard and the
Solo cells (1 member) are excluded from the cell leaderboard and the cell map view.
cell map view.


== Streaks ==
== Streaks ==


A capture streak counts consecutive days on which you captured at
A capture streak counts consecutive days on which you captured at least one payphone (Sydney time). Streak is "alive" if your last capture was today or yesterday. Milestones at 7, 14, 30, 60, 100 days trigger an in-game alert. There are also badges at 7, 14, and 30 days — see [[Badges]].
least one payphone (Sydney time). Streak is "alive" if your last
capture was today or yesterday. Milestones at 7, 14, 30, 60, 100
days trigger an in-game alert. There are also badges at 7, 14, and
30 days — see [[Game:Badges]].


[[Category:Game]]
[[Category:Game]]

Latest revision as of 02:31, 3 May 2026

Player score is recomputed on every capture. There is no decay; once earned, base points (Explored) stick around even if you lose the phone.

The canonical scoring source is the live game at payphonetag.com — values below reflect the current model but may change as the game is tuned. The STATS tab on the game site shows your live breakdown.

Base components

Component Points Notes
Explored 10 per unique payphone you've ever captured

Sticky — you keep these even after a phone is stolen back.

Captures (Held) 15 per phone currently held

Drops to 0 the moment someone steals it.

Edges 10 per Delaunay edge between two of your held phones

The mesh is computed once at game startup and is static.

Triangles 15 per complete Delaunay triangle (all three vertices held by you)
Area 10 × log₂(1 + ha) where ha is the area in hectares of your held territory

Your Capture Score is the combined Explored + Held portion. It's the headline number on the leaderboard; the geographic components are bonuses on top.

Cell scoring

Cells (teams) score independently — see Cells. A cell triangle requires all three Delaunay vertices to be held by any member of the cell.

Solo cells (1 member) are excluded from the cell leaderboard and the cell map view.

Streaks

A capture streak counts consecutive days on which you captured at least one payphone (Sydney time). Streak is "alive" if your last capture was today or yesterday. Milestones at 7, 14, 30, 60, 100 days trigger an in-game alert. There are also badges at 7, 14, and 30 days — see Badges.