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	<id>https://wiki.payphonetag.com/index.php?action=history&amp;feed=atom&amp;title=Game%3AScoring</id>
	<title>Game:Scoring - Revision history</title>
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	<updated>2026-05-02T20:27:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.payphonetag.com/index.php?title=Game:Scoring&amp;diff=9&amp;oldid=prev</id>
		<title>Admin: initial seed (admin)</title>
		<link rel="alternate" type="text/html" href="https://wiki.payphonetag.com/index.php?title=Game:Scoring&amp;diff=9&amp;oldid=prev"/>
		<updated>2026-05-02T15:19:24Z</updated>

		<summary type="html">&lt;p&gt;initial seed (admin)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Player score is recomputed on every capture. There is no decay; once&lt;br /&gt;
earned, base points (Explored) stick around even if you lose the&lt;br /&gt;
phone.&lt;br /&gt;
&lt;br /&gt;
The canonical scoring source is the live game at&lt;br /&gt;
[https://payphonetag.com payphonetag.com] — values below reflect the&lt;br /&gt;
current model but may change as the game is tuned. The &amp;#039;&amp;#039;&amp;#039;STATS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
tab on the game site shows your live breakdown.&lt;br /&gt;
&lt;br /&gt;
== Base components ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component !! Points !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Explored&amp;#039;&amp;#039;&amp;#039; || 10 per unique payphone you&amp;#039;ve ever captured ||&lt;br /&gt;
Sticky — you keep these even after a phone is stolen back.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Captures&amp;#039;&amp;#039;&amp;#039; (Held) || 15 per phone currently held ||&lt;br /&gt;
Drops to 0 the moment someone steals it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Edges&amp;#039;&amp;#039;&amp;#039; || 10 per Delaunay edge between two of your held phones ||&lt;br /&gt;
The mesh is computed once at game startup and is static.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Triangles&amp;#039;&amp;#039;&amp;#039; || 15 per complete Delaunay triangle (all three&lt;br /&gt;
vertices held by you) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Area&amp;#039;&amp;#039;&amp;#039; || 10 × log₂(1 + ha) where ha is the area in hectares of&lt;br /&gt;
your held territory || Sub-linear so a few mega-suburbs don&amp;#039;t dominate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your &amp;#039;&amp;#039;&amp;#039;Capture Score&amp;#039;&amp;#039;&amp;#039; is the combined Explored + Held portion. It&amp;#039;s&lt;br /&gt;
the headline number on the leaderboard; the geographic components are&lt;br /&gt;
bonuses on top.&lt;br /&gt;
&lt;br /&gt;
== Cell scoring ==&lt;br /&gt;
&lt;br /&gt;
Cells (teams) score independently — see [[Game:Cells]]. A cell&lt;br /&gt;
triangle requires all three Delaunay vertices to be held by &amp;#039;&amp;#039;&amp;#039;any&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
member of the cell.&lt;br /&gt;
&lt;br /&gt;
Solo cells (1 member) are excluded from the cell leaderboard and the&lt;br /&gt;
cell map view.&lt;br /&gt;
&lt;br /&gt;
== Streaks ==&lt;br /&gt;
&lt;br /&gt;
A capture streak counts consecutive days on which you captured at&lt;br /&gt;
least one payphone (Sydney time). Streak is &amp;quot;alive&amp;quot; if your last&lt;br /&gt;
capture was today or yesterday. Milestones at 7, 14, 30, 60, 100&lt;br /&gt;
days trigger an in-game alert. There are also badges at 7, 14, and&lt;br /&gt;
30 days — see [[Game:Badges]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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